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Brain Drain

Artist: Daniel Enriquez 

Affiliation: Student

Medium: Virtual reality

Artist Description

This project showcases my capacity for attention as it is strictly anointed by an arbitrary decision making process of what is important. I will easily spend significant periods of time in stuff I am obsessed with but struggle to do anything if I don't have that level of interest or gauge of importance. I wanted to showcase this envelopment of time of me living with ADHD through VR as for the user to also feel this envelopment of feeling in relation to interest.

Visual Description of Piece

You are located in a room resembling the inside of a human brain. The room is about 15 feet wide and circular, with walls made of a pink, wrinkly surface. In front of you, there are 4 spheres aligned in a two by two grid, each a unique color of blue, red, green, and yellow, and of 1 foot in diameter. When facing any sphere, the brain will begin to spread rapidly to take on the shade of the color of the sphere. The rate at which the color will envelop is influenced by which color is already the dominating color, if it already is the dominating color, it will envelop more of the room faster than secondary or tertiary colors.

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Notes from the art creation process

A screenshot of a beta version of Brain Drain in the Unity game engine editor. The central scene view displays four colored half-spheres—red, blue, green, and yellow—resting in a dark environment with textured, pinkish shapes around them. The left Hierarchy panel lists scene objects including "XR Origin", "Spheres", and "brain_creature". The bottom Project panel shows an open "Materials" folder containing several brightly colored spherical material assets.

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